Tonkah

July 15, 2014

Tonkah wrote:

For those of you who don't know about Firefall, it's a free-to-play class-based MMOFPS that has been in beta for two years. Firefall is currently offline until July 29th, when they will end the beta and launch their live version.

Here is a high-level list of things to look forward to with the live release:

  • Open World PvP (Trailer)
  • Combat Vehicles
  • Open World Army Bases
  • Simplified progression system (byebye constraints purchase)
  • Return of the leveling system (for each frame)
  • Simplified itemization system (byebye servos, jumpjets and plating)
  • Simplified Resources (byebye resource quality rating)
  • Simplified Crafting (byebye subcomponents)
  • Removed Repair Pool (item decay)
  • Item trade through mail
  • "Buy Orders" (allow you to specify an item you want and a price you will pay for it, and let people fill it)
  • Personal ARES missions
  • Hardcore Mode Campaign Instances (End-Game Dungeons/Raids)
  • Subscription (VIP Mode): +25% Crystite, XP, Rep; +8 Market slots; Glider pad
  • Better daily rewards
  • Reputation rewards
  • New Zone: Sertao (+ Zone redesign)
  • Crystite being replaced by Credits as currency
  • Many UI, performance and bug improvements.

More details about the launch can be found in the "path to launch" blog:

Edit: Added #7 and #8

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Tonkah

July 15, 2014

Tonkah wrote:

Now with more patch notes™!!

Patch notes for Firefall Update v1.0

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Tonkah

July 22, 2014

Tonkah wrote:

Added the final "path to launch" blog entry links that describe the new story line, open world PvP, end-game raids and world-bosses.

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