Tonkah wrote:
For those of you who don't know about Firefall, it's a free-to-play class-based MMOFPS that has been in beta for two years. Firefall is currently offline until July 29th, when they will end the beta and launch their live version.
Here is a high-level list of things to look forward to with the live release:
- Open World PvP (Trailer)
- Combat Vehicles
- Open World Army Bases
- Simplified progression system (byebye constraints purchase)
- Return of the leveling system (for each frame)
- Simplified itemization system (byebye servos, jumpjets and plating)
- Simplified Resources (byebye resource quality rating)
- Simplified Crafting (byebye subcomponents)
- Removed Repair Pool (item decay)
- Item trade through mail
- "Buy Orders" (allow you to specify an item you want and a price you will pay for it, and let people fill it)
- Personal ARES missions
- Hardcore Mode Campaign Instances (End-Game Dungeons/Raids)
- Subscription (VIP Mode): +25% Crystite, XP, Rep; +8 Market slots; Glider pad
- Better daily rewards
- Reputation rewards
- New Zone: Sertao (+ Zone redesign)
- Crystite being replaced by Credits as currency
- Many UI, performance and bug improvements.
More details about the launch can be found in the "path to launch" blog:
Edit: Added #7 and #8
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