Tonkah wrote:
     
 
     For those of you who don't know about Firefall, it's a free-to-play class-based MMOFPS that has been in beta for two years. Firefall is currently offline until July 29th, when they will end the beta and launch their live version.
 
     Here is a high-level list of things to look forward to with the live release:
 
      
      - Open World PvP (Trailer)
  
      - Combat Vehicles
  
      - Open World Army Bases
  
      - Simplified progression system (byebye constraints purchase) 
  
      - Return of the leveling system (for each frame)
  
      - Simplified itemization system (byebye servos, jumpjets and plating)
  
      - Simplified Resources (byebye resource quality rating)
  
      - Simplified Crafting (byebye subcomponents)
  
      - Removed Repair Pool (item decay)
  
      - Item trade through mail
  
      - "Buy Orders" (allow you to specify an item you want and a price you will pay for it, and let people fill it)
  
      - Personal ARES missions
  
      - Hardcore Mode Campaign Instances (End-Game Dungeons/Raids)
  
      - Subscription (VIP Mode): +25% Crystite, XP, Rep; +8 Market slots; Glider pad
  
      - Better daily rewards
  
      - Reputation rewards
  
      - New Zone: Sertao (+ Zone redesign)
  
      - Crystite being replaced by Credits as currency
  
      - Many UI, performance and bug improvements.
  
     
 
     More details about the launch can be found in the "path to launch" blog:
 
      
     Edit: Added #7 and #8
 
      
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