Tonkah wrote:
     
 
     As a healer that struggles to enjoy high-level mythic keystone dungeons, I've come up with some pointers that if combined, will make more challenging content go much smoother. I will avoid the "know the fights", "don't stand in fire", and "don't pull adds", as those are a given.
 
     TL;DR: Treat the dungeon like Vanilla WoW, where tank threat-gen, dispels, stuns, silences and CC are top priority.
 
     General
 
     Leader
 
      
      - Mark targets for CC, focus DPS, etc.
  
      - Talk about pulls before they start, where necessary
  
      - Coordinate when Heroism/Time Warp/Drums of War and battle-rez are to be used
  
      - Let dead people know if they should release & run back, or wait for a rez
  
     
 
     Healer
 
      
      - Anticipate damage
  
      - Prioritize dispellable debuffs
  
      - Call out if you need mana
  
      - Use proactive crowd control on every pull. Continually CC throughout the fight.
  
      - Use stuns and interrupts on cooldown (ranged silencers should do their best to help wrangle-in loose casters)
  
     
 
     DPS
 
      
      - Use proactive crowd control on every pull. Continually CC throughout the fight.
  
      - Use stuns and interrupts on cooldown (ranged silencers should do their best to help wrangle-in loose casters)
  
      - Use survivability cooldowns and self-heals if you drop below 50%
  
      - Smart DPS > More DPS
  
     
 
     Tank
 
      
      - Don't over-pull. Slow is smooth, smooth is fast.
  
      - Don't break CC
  
      - Position the group so that adds don't get accidentally pulled
  
      - Use proactive crowd control on every pull. Continually CC throughout the fight.
  
      - Use stuns and interrupts on cooldown
  
      - Don't assume that everyone knows how to skip the trash
  
      - Keep an eye on healer mana
  
     
 
     
 
     Affixes Needing Strategy
 
     Skittish
 
     The tank produces 80% (75% in 7.2) less threat. During combat, a fixed amount of threat is also periodically awarded to a random player.
 
     Healer
 
      
      - Save your cooldowns for DPS that pulls aggro
  
     
 
     DPS
 
      
      - Install Omen Threat Meter and turn on the audio notification.
  
      - On AoE fights, wait 5 seconds before starting (3 seconds for ranged DPS)
  
      - On AoE fights, switch targets when getting too high on threat
  
      - If you pull aggro, immediately use threat-reduction cooldowns (if you have no threat reduction, then use survival cooldowns and STOP DPSing)
  
      - If a hunter or rogue is present, threat redirection techniques can be used to start DPSing without having to wait.
  
     
 
     Tank
 
      
      - Be ready to taunt
  
      - Make a mouse-over macro that taunts target-of-target for super-speedy/accurate taunting
  
      - Turn on target health bars (they turn yellow if someone other than you has aggro)
  
     
 
     Necrotic
 
     Healer
 
      
      - Keep the tank topped off at the beginning of each pull
  
      - Use damage mitigation abilities toward the end of the pulls when healing is less effective
  
     
 
     DPS
 
      
      - Focus target enemies (prioritize high-attack speed enemies first)
  
      - Use AoE slows and stuns to give the tank a chance to clear necrotic stacks
  
     
 
     Tank
 
      
      - Utilize stuns, roots, fears, fight mechanics and speed boosts/pots to clear necrotic stacks on longer fights by kiting
  
     
 
     Bolstering
 
     DPS
 
      
      - Damage targets evenly so that they all die within seconds of each other.
  
      - Switch targets frequently, if necessary
  
     
 
     Tank
 
      
      - Avoid pulling strong mobs together with packs of weak mobs.
  
     
 
     Raging
 
     DPS
 
      
      - Focus target each enemy. Avoid cleave or AoE, if you can.
  
     
 
     Quaking
 
     Everyone
 
      
     Explosive
 
     DPS
 
      
      - Switch to the orbs and focus them down the instant they spawn
  
     
 
     
 
     If you do the above things. Your healer will have a regular time instead of a horrible time.
 
      
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