Tonkah wrote:
     
 
     
 
     Highlights:
 
      
      - Skyrim-style aiming while weapons are equipped (this might have been introduced in another patch, but I hadn't seen it)
  
      - Weapon sets (weapons give you abilities, like in GuildWars 2. Each player can use any weapons)
  
      - Armor/Weapons item prefixes (grant special effects & stats)
  
      - Collectible Recipes
  
      - Monsters (4 types, very dangerous)
  
      - Massive cave systems (up to 5 tiers deep. Rewards & danger increase with depth)
  
      - Linking & Triggering System (Their version of redstone, minus the redstone. Think "event handlers")
  
      - Many new items
  
      - Crafting system overhaul (Separation of crafting and building materials)
  
      - Mining system overhaul (new material combining system)
  
      - Salvaging system
  
      - New props (some with cool effects, like huge fire blasts, colored flares, or geysers)
  
      - VoIP in game chat that auto-channels you to your guild, as well as proximity
  
     
 
     Here's the video:
 
 
     Here are the patch notes:
 https://forums.station.sony.com/landmark/index.php?threads/update-notes-17-dec-2014-let-there-be-monsters.51046/
 
      
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