Tonkah wrote:
Highlights:
- Skyrim-style aiming while weapons are equipped (this might have been introduced in another patch, but I hadn't seen it)
- Weapon sets (weapons give you abilities, like in GuildWars 2. Each player can use any weapons)
- Armor/Weapons item prefixes (grant special effects & stats)
- Collectible Recipes
- Monsters (4 types, very dangerous)
- Massive cave systems (up to 5 tiers deep. Rewards & danger increase with depth)
- Linking & Triggering System (Their version of redstone, minus the redstone. Think "event handlers")
- Many new items
- Crafting system overhaul (Separation of crafting and building materials)
- Mining system overhaul (new material combining system)
- Salvaging system
- New props (some with cool effects, like huge fire blasts, colored flares, or geysers)
- VoIP in game chat that auto-channels you to your guild, as well as proximity
Here's the video:
Here are the patch notes:
https://forums.station.sony.com/landmark/index.php?threads/update-notes-17-dec-2014-let-there-be-monsters.51046/
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