Defiant Guild
2 days ago

Defiant Tackles World of Warcraft: Legion

by Tonkah

World of Warcraft: Legion The time has come to dust off your Spellstrike Pants because the Legion is back and they are upset at what we did to them a few expansions ago. Defiant is priming the old raiding machine to rise to the challenge, and we'd like you (yes, you) to suit up, clean your empty flask bottles and and grab your trusty Carrot on a Stick to join us in taking down the Legion's most terrible threat: Gul'dan!

Teo, Eodred and Taunkah are leading efforts to recruit active players to help fill the raiding roster. We currently have +/- 10 active 110's and are working to get 15-20 before we can commence raiding.

Some things to note: - Legion raids are flexible, meaning the days of required attendance and pugging to fill that last absentee slot are in the past. While attendance is important for stable progression, it's a lot less of a factor. So, if you're worried about the demanding schedule of raids, you can rest easy and join in on the fun no matter the play schedule. - The other information of consequence is that there are now 4 raiding difficulties: LFR, Normal, Heroic and Mythic. This is a great new feature that allows all players to see the content at the level of challenge that they choose. Each difficulty has its own item level reward system, with the more difficult mode rewarding higher item level (obviously). Our goal is to tackle normal and heroic difficulties (once normal is on farm). LFR will only be used if we are short the minimum players, since it allows us to queue our entire group.

So you must be asking yourself now, "Self, what can I do to get in on this awesomeness?" Well, self, you can level a character to 110 by purchasing the expansion (which comes with an instant level 100 boost), and get that character to average item level of 845. This is easy to do with the new world quest system and guilds to help you when you need a dungeon run. Play whatever class you like, and we’ll do our best to work it in. The only caveat is that if you plan on tanking, please prepare a viable off-spec as there are a very limited number of tanking slots.

Currently, our raid schedule is set for Tuesday and Thursday evenings, which is where most people seem to have the greatest availability. Since the majority of the players in our guild reside in Mountain and Pacific time zones, we'll keep the raiding to accommodate those schedules. Our raids will most likely start somewhere between 7 and 8pm Pacific and will last approximately two hours. While this is not completely solidified, it should be enough for you to plan accordingly.

Our raiding efforts will begin with the Emerald Nightmare, which is the current entry-level raid. Despite a handful of players being past it in gear already, I think it'd be wise for us to use it as a way of getting our feet wet. Once we have established solid progression and average item level, we'll head on over to Trial of Valor and so on. With recruitment efforts under way and guildies progressing and gearing daily, I expect us to hit this target in the next week or two (holidays willing).

We hope that you will join us as we restore Defiant to its internet-dragon-crushing glory. For honor and glory!!

March 18, 2015

"Crowfall" Breaks KickStarter's Top 20 Video Games List

by Tonkah


There's a new game brewing, one that is very promising. It's called Crowfall, and is a game based loosely on The Game of Thrones. The basic premise of the game is that there are "seasons" where large-scale conflicts roar. At the end of the season, winners take loot back to their persistent home world, losers walk.

The game is built on the Unity framework, but also utilizes the power of voxels to allow for malleable terrain. You'll destroy things and build things in this game, but that's merely a side-effect of the planned game play.

The game has an interesting feature called the "Eternal Kingdoms", where your spoils of war go on show-case. The Eternal Kingdoms isn't just a trophy room, it's an actual kingdom, and you are the king. Players can visit each other's kingdoms, grant tracts of land to each other, charge fealty, etc. etc. It's an entire side-game of politics and opulence.

Recently, this game accrued over $1.2 million in funding on KickStarter, with the promise of "Mounts for everyone" if they reach their stretch goal of $1.3 million. This puts them currently in 19th place of highest-funded video games on KickStarter, and there's still 7 days left. Very impressive.

March 02, 2015

World of Warcraft Adds Ability to Buy Gold With Dollars

by Tonkah

WoW Token

Blizzard announced that the World of Warcraft store will now offer the "WoW Token", which can be purchased for a TBD amount of fiat money (or bitcoin?), and then sold on the auction house to players seeking game time.

This has a few intended side-effects:

  1. Illegal gold sales: The gold sellers underground will now have to compete with a completely secure and effortless way of exchanging gold for real currency. Blizzard's hope is that this will reduce demand enough to nearly eliminate the game currency black market.
  2. Free-to-play: Players who are keen to acquire gold through normal game practices can directly trade that gold for game time, making WoW virtually free to play. (The exchange rates will determine how feasible this is, once the feature is released. If the exchange rate is really high, this option might be renamed "Free-to-grind")
  3. Eliminate Surplus: It's hard to balance the game around players who have a major surplus of gold. Being able to trade gold for game time will reduce the number of players with abnormally high amounts of gold, making it easier for WoW to manage accessibility of gear, etc.

From a game industry morality standpoint, Blizzard is attempting to take the higher path. Instead of just straight-up selling gold, they are taking a hit on the revenue made from subscriptions, as people buy these tokens at a discount (I assume between $5 and $10 per token). Again, this is TDB on the actual token price.

January 21, 2015

Elder Scrolls Online Is Going Free To Play

by Tonkah

Bethesda announced that Elder Scrolls Online will be gaining an expansion pack which will make the game available for PS4 and Xbox, in addition to PC. With this release, they will be dropping the required subscription cost of the game, adding an on-line store, and making the game free-to-play, after initial purchase. The subscription will still be available for bonuses, extra currency and other perks. All new expansions and content, from that point on, will be released in the form of premium DLC.

December 19, 2014

Landmark Christmas Mega Patch

by Tonkah

Landmark Combat


  • Skyrim-style aiming while weapons are equipped (this might have been introduced in another patch, but I hadn't seen it)
  • Weapon sets (weapons give you abilities, like in GuildWars 2. Each player can use any weapons)
  • Armor/Weapons item prefixes (grant special effects & stats)
  • Collectible Recipes
  • Monsters (4 types, very dangerous)
  • Massive cave systems (up to 5 tiers deep. Rewards & danger increase with depth)
  • Linking & Triggering System (Their version of redstone, minus the redstone. Think "event handlers")
  • Many new items
  • Crafting system overhaul (Separation of crafting and building materials)
  • Mining system overhaul (new material combining system)
  • Salvaging system
  • New props (some with cool effects, like huge fire blasts, colored flares, or geysers)
  • VoIP in game chat that auto-channels you to your guild, as well as proximity

Here's the video:

Here are the patch notes:

September 25, 2014

Minecraft Server Resurrection

by Tonkah

In the wake of Minecraft update 1.8, we have created a new world, "Zombieland", and updated the Minecraft server info here.

The general goal for this map is for players to create their strongholds, explore and collaborate on building projects in a way that best suits everyone. We currently have a community project under way called, "Zombieland Village", where we will erect a village and stock it with villagers to use as a hub of community operations. Contact Eodred to see how you can help!

To keep a sense of adventure in this world, zombies are enabled. However, the game rules on the server allow you to keep your inventory and XP if you die. Creepers and Endermen also cannot destroy blocks. For those of you who like to build fireplaces, fire does not spread in this world either. So feel free to explore, hunt, build, etc.

The general guidelines are:

  • Don't mess with other people or their stuff
  • Pick an area to build that is out of line of sight from other claims
  • Limit what you build to your claim (except for collaborative projects)
  • Claim areas can be whatever size, but the Zombieland Village is a good reference for size
  • Make as many claims as you want, but the above guidelines apply
  • If other people are online at the same time, be mindful of the night, and keep a bed with you

Interested in playing in Zombieland? Good. Just request to be white-listed here. When you log in, look for a tower with a path leading up to it. Inside, there will be a chest with a sign that says "Give a penny, take a penny". This chest will have some tools and maps for you to use to help you get started. From there, you'll notice a road. Follow that road to see various people's claims and Zombieland Village. Once you claim your space and start building, we'll work to get a road out to you as well.

September 24, 2014

Trove Beta Key Giveaway

by Tonkah

The folks over at Trion are almost done making their version of Minecraft/Cube World, named "Trove". They are giving keys away for their beta over at curse's website for one and all. Just sign into your curse account to redeem one! The beta starts tomorrow.

What the heck is Trove?

Trove is a procedurally generated voxel-based multiplayer game with a malleable world, dungeons, loot, resources, crafting, building, sports ball, etc. etc. So it's basically Minecraft with more adventure-game features.

September 17, 2014

Release the Names! Character Name Reclamation Coming

by Teo

Blizzard announced that with Warlords of Draenor patch 6.0.2 they are going to release all names that have not been active (logged into) since November 13th 2008.

What this means is, if you have a toon name that you may still want in the future (you know when you come back to play Warlords ;) ) then you need to log on to your character and get back to playing!

Here is the link to Blizz's official announcement:

September 16, 2014

Firefall Releases First Post-Release Content Patch: "Elemental Destruction"

by Tonkah

Some highlights in this patch-of-plenty are:

  • Many new weapons and weapon variants
  • Class fixes and balances
  • New quests, wandering encounters and dynamic events
  • Leveling and progression tweaks for a smoother leveling experience
  • Hardcore version of 20-man raid: Kanaloa
  • Consistent raid lockout system that allows players to run repeatedly (boss loot only drops on each player's first run)
  • Many, many, many bug fixes and quality of life improvements

Full Patch Notes

September 05, 2014

Destiny Releases Live Action Trailer Pre-Launch

by Tonkah

One of the things I love about big title releases is the amount of cool things they can do. Today, Bungie released a live-action short of the three classes kicking butt and taking names.

Another awesome thing they did was to create a google street view of the game's maps. Complete with narration and paused scenes of intense action:

Destiny's release date is this coming tuesday (9/9/2014), and will launch on PS4, PS3, XBOX ONE and XBOX 360.

Find out more about the game here:

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